007_basement_remake
Finished this map back in December; just now getting around to uploading it. I wasn’t originally going to upload it, because it was *another* remake, but I did put a lot of work into it. Maybe somebody wants to play around with it.
It’s a remake of the basement level from Goldeneye 007. I know there’s others, but I wanted a really good looking one, and I think I achieved it.
Download is here, too lazy to upload to GameBanana.
Anyway, I’m going to try and stay away from remakes now. Ta ta!
New t-t-tutorial!
I’ve added a new tutorial up. This one teaches how to make the player appear to “wake up” at the beginning of the level. For handiness, here’s a link:
Gordon Wakes Up
So, anything new map-wise from the Duckster? Nothing I want to show off quite yet, but I have just started working on a new single player map (which is why I made the tutorial, because I needed it for the map and all of the other tutorials sucked). I won’t release any details yet because I am not sure if I will get anywhere with it, but it’s not a typical campaign map. If it does get anywhere, this site will be the first to see any content from it.
- Ducky
Mirrors are removed.
Well, garrysmod.org has been changed so that people who own Garry’s Mod illegally cannot download custom addons. So, in accordance with that, I have removed the mirrors of gm_flatwater2009 and gm_ultrahill_v2. Half of the traffic I got on this site was from PIRATES who were looking for another download of gm_ultrahill_v2, which is pretty silly. Grow up, get a job, and pay the freaking $10 to own it legally like the rest of us.
As for the rest of you, you guys already have three mirrors to choose from already on garrysmod.org, so I shouldn’t be hearing any complaints.
cs_quackhouse
Hey guys, I bring a new map with me!
I have spent the last few weeks relentlessly (okay, not quite relentlessly) working on a recreation of the CS:S version of cs_crackhouse.
Learned a lot of new crap with this map. HDR, soundscapes, serious nav editing, and a lot about testing maps. I thought I was done with this map two or three weeks ago. Then I just kept finding little problems with it and adding more and more detail until it turned into this.
Anyway, the download is over here. Test it out and tell me what you think of it. If you have a server running it, invite me!
Updates
Hey everyone! I’ve been quite busy lately with school and some other personal business, but hopefully I’ll be able to create some more tutorials and maybe even start up the map I’ve been wanting to do over the Thanksgiving break.
I would like to report that gm_ultrahill_v2 now has over 10,000 downloads! The original gm_ultrahill also has a whopping 22,000, though I’m not sure why people keep downloading it. gm_flatwater2009 is in the middle with about 14,300 downloads.
On a separate note, my mirror hosting site just shut down, so I had to find a new one. Contact me if you have any problems with the new site (hopefully it won’t make you register or anything like that).
Second tutorial up!
Well, it only took three hours but I got the second tutorial finished. This is the tutorial for Level Overviews, or radar images.
You can find the tutorial here.
I’m also going to stop posting when I make a new tutorial, because I plan to pipe out a lot in the next couple of weeks. You can keep track of the progress by periodically visiting the Tutorials section.
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It also seems that my website has gotten on the first page of results for ‘setting up gmod for source sdk’ and other searches like that. Yay for free advertisement!
First tutorial up!
Some of you may have noticed that I added a new ‘Tutorials’ page to the site. My goal is to make a lot of tutorials and have another site for mappers to learn from.
The first tutorial up is a demonstration of how to get Garry’s Mod working with the Source SDK. It’s surprisingly complicated, but hopefully I’ve made it easy to understand.
You can find it here. Keep checking the tutorial section as I get more up!
de_chapel
I was playing gg_chapel when I noticed that it was quite bland to play. Not really interesting. So, I pulled up Hammer and thought I’d just add a couple of bombsites and re-release it. I soon discovered I had to dramatically change both areas around the bombsites and do tons more of beta testing, as well as completely redo the level overview and *.nav file. It turned out to be much more work than I thought. I still managed to finish and make a post on my blog about it though.
Some quick screenies (more are available at the download link)

Bombsite A went where CT's Spawn

Bombsite B went in the previously useless 'foyer' area.

Bombsite B in action.
So you can download the map (via FPSBanana.com) here:
http://www.fpsbanana.com/maps/113658
Inspiration
One of the toughest things about mapping is, well, knowing what to map.
I like to think that there are three main types of inspiration.
1) Real life locations
2) Your imagination
3) Other maps
I’ll now go into further detail of each type.
Real life locations
This is not always something like your neighborhood or school. Simple Google image searches usually yield inspiration for me. For instance, I searched ‘hallway’ when looking for something to map. I found this picture, which lead to me making the gg_chapel map.
Your imagination
You might think that you never get any good ideas for maps. The truth is that you probably do. You just don’t remember…because you don’t write it down. Try to have something to write with at all times. You might be reading a book when you suddenly get an idea. Write it down, even if you think it’s a mediocre idea. I probably have at least 50 designs for maps. I maybe try mapping half of them, and about 3/4ths of that half never get finished or released.
Other maps
You always notice something about a map that could be better. Like how gm_downhill was laggy and doesn’t give enough to do. This gave me the idea to create gm_ultrahill. A year later, I realized how ugly gm_ultrahill was, so I made a second version.
This is probably the type of inspiration that I least recommend. We have WAY too many flatgrass and construct remakes in the Garry’s Mod community. People usually want original ideas, not ‘flatgrass but WITH A TOWER!1!11!!!1′
So, to sum it up:
- Google images is your friend
- Keep a pen/pencil and some paper handy.
- Please don’t make any more flatgrass maps. We already have plenty more than enough.
gg_chapel
Hello you readers you! I am proud to present my new CS:S map, gg_chapel!
If you are unfamiliar with the prefix ‘gg_’, it’s for a mod named GunGame, where you basically earn guns by progressing through levels. It’s quite fun actually.
In case you don’t want to try the mod, I have set it up so it can be played normally too, although there are no hostages/bombsites.
The map itself is set in a small European chapel that terrorists invade. It offers quite fun gameplay and it’s probably the best looking map I’ve made yet.
Here are some pictures of my newest map:

Random Hallway

Terrorist Spawn Room

Counter-Terrorist Spawn Room

Entryway to the CT Spawn Room

A cool foyer-type area

Overview
Well, you probably are itching for the download link now. Hopefully. So here it is:
FPSBanana


