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ar_cinema (RC)

July 28, 2012

New map! Made in-between my work on The Stanley Parable, and pretty much getting it off my plate for now while I focus more on the mod. If I ever feel like it, I’ll post more about it’s development (which was a lengthy process!). Also, my first CS:GO map, so that’s fun.

While I love the official support for gun game in CS:GO, I’m a bit disappointed with only two maps for it. And on top of that, they are both symmetrical. Symmetry is just lazy map design in my opinion. So instead of complaining about it on the Steam User Forums or something counter-productive like that, I made my own arsenal map. I wanted it to really stand apart from other CS:GO maps, so it’s very colorful and mainly takes place indoors. Each section of the map was made to be unique and recognizable to make the map easy to navigate and remember.

Anyway, this is just a ‘prerelease’ I guess. It’s not the final version. I’m releasing it now mainly to catch small errors and whatnot before CS:GO goes public. I’ve still got a couple of things to add or tweak, but I just can’t get myself to keep working on it without getting some community feedback.

Credit to Firegod522 for the amazing night skybox. Shamelessly stolen because I tried making one and it looked terrible.

Download and more screenshots here!


The Stanley Parable

February 11, 2012

Decided I should update this blog I never use.

Anyway, after The Stanley Parable came out last July, I was captivated by it and offered my services on the remake. Davey Wreden (the creator of The Stanley Parable) went with another great mapper, William Pugh, as a lead, but asked me to remaster the original game for the Indie Games Festival. It turns out that you need a commercial license for your game in order to enter it into the IGF, so we just released update 1.4 last November as is. The remastered version mainly includes closed captions and several bug fixes. After releasing 1.4, I’ve been working here and there on the full remake of the game.

We are keeping things quiet about the remake at the moment, but as we release media for the game I’ll try and remember to post it here. After the mod’s release, I’ll write up a bunch of stuff about the development as well.


May 21, 2011

Finished this map back in December; just now getting around to uploading it. I wasn’t originally going to upload it, because it was *another* remake, but I did put a lot of work into it. Maybe somebody wants to play around with it.

It’s a remake of the basement level from Goldeneye 007. I know there’s others, but I wanted a really good looking one, and I think I achieved it.

Download is here, too lazy to upload to GameBanana.

Anyway, I’m going to try and stay away from remakes now. Ta ta!

New t-t-tutorial!

September 2, 2010

I’ve added a new tutorial up. This one teaches how to make the player appear to “wake up” at the beginning of the level. For handiness, here’s a link:
Gordon Wakes Up

So, anything new map-wise from the Duckster? Nothing I want to show off quite yet, but I have just started working on a new single player map (which is why I made the tutorial, because I needed it for the map and all of the other tutorials sucked). I won’t release any details yet because I am not sure if I will get anywhere with it, but it’s not a typical campaign map. If it does get anywhere, this site will be the first to see any content from it.

– Ducky

Mirrors are removed.

April 11, 2010

Well, has been changed so that people who own Garry’s Mod illegally cannot download custom addons. So, in accordance with that, I have removed the mirrors of gm_flatwater2009 and gm_ultrahill_v2. Half of the traffic I got on this site was from pirates looking for a copy of ultrahill_v2.

As for the rest of you, you guys already have three mirrors to choose from already on, so I shouldn’t be hearing any complaints.

Update: Updating this February 2012 because my views on piracy have changed since the whole SOPA debacle. I still think that you can do without custom content until you actually pay for the game though.


March 12, 2010

Hey guys, I bring a new map with me!

I have spent the last few weeks relentlessly (okay, not quite relentlessly) working on a recreation of the CS:S version of cs_crackhouse.

Learned a lot of new crap with this map. HDR, soundscapes, serious nav editing, and a lot about testing maps. I thought I was done with this map two or three weeks ago. Then I just kept finding little problems with it and adding more and more detail until it turned into this.

Anyway, the download is over here. Test it out and tell me what you think of it. If you have a server running it, invite me!


November 21, 2009

Hey everyone! I’ve been quite busy lately with school and some other personal business, but hopefully I’ll be able to create some more tutorials and maybe even start up the map I’ve been wanting to do over the Thanksgiving break.

I would like to report that gm_ultrahill_v2 now has over 10,000 downloads! The original gm_ultrahill also has a whopping 22,000, though I’m not sure why people keep downloading it. gm_flatwater2009 is in the middle with about 14,300 downloads.

On a separate note, my mirror hosting site just shut down, so I had to find a new one. Contact me if you have any problems with the new site (hopefully it won’t make you register or anything like that).