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I am Collin Eddings, or perhaps known as “Rubber Ducky,” a Source engine mapper. I’ve been mapping since June of 2008 and have only gotten better since. I started out with some awful blocky maps for Garry’s Mod (gm_ultrahill, gm_flatwater2009), then slowly improved and worked hard to make prettier, funner, more optimized maps.

At the time of writing this, I am currently working on the full remake of The Stanley Parable.

Anyway, enjoy my old tutorials/maps.

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