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Second tutorial up!

October 24, 2009

Well, it only took three hours but I got the second tutorial finished. This is the tutorial for Level Overviews, or radar images.

You can find the tutorial here.

I’m also going to stop posting when I make a new tutorial, because I plan to pipe out a lot in the next couple of weeks. You can keep track of the progress by periodically visiting the Tutorials section.

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It also seems that my website has gotten on the first page of results for ‘setting up gmod for source sdk’ and other searches like that. Yay for free advertisement!

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First tutorial up!

October 23, 2009

Some of you may have noticed that I added a new ‘Tutorials’ page to the site. My goal is to make a lot of tutorials and have another site for mappers to learn from.

The first tutorial up is a demonstration of how to get Garry’s Mod working with the Source SDK. It’s surprisingly complicated, but hopefully I’ve made it easy to understand.

You can find it here. Keep checking the tutorial section as I get more up!

de_chapel

October 9, 2009

I was playing gg_chapel when I noticed that it was quite bland to play. Not really interesting. So, I pulled up Hammer and thought I’d just add a couple of bombsites and re-release it. I soon discovered I had to dramatically change both areas around the bombsites and do tons more of beta testing, as well as completely redo the level overview and *.nav file. It turned out to be much more work than I thought. I still managed to finish and make a post on my blog about it though.

Some quick screenies (more are available at the download link)

Bombsite A went where CT's Spawn

Bombsite A went where CT's Spawn

Bombsite B went in the previously useless 'foyer' area.

Bombsite B went in the previously useless 'foyer' area.

Bombsite B in action.

Bombsite B in action.

So you can download the map (via FPSBanana.com) here:
http://www.fpsbanana.com/maps/113658

Inspiration

September 29, 2009

One of the toughest things about mapping is, well, knowing what to map.

I like to think that there are three main types of inspiration.

1) Real life locations
2) Your imagination
3) Other maps

I’ll now go into further detail of each type.

Real life locations
This is not always something like your neighborhood or school. Simple Google image searches usually yield inspiration for me. For instance, I searched ‘hallway’ when looking for something to map. I found this picture, which lead to me making the gg_chapel map.

Your imagination
You might think that you never get any good ideas for maps. The truth is that you probably do. You just don’t remember…because you don’t write it down. Try to have something to write with at all times. You might be reading a book when you suddenly get an idea. Write it down, even if you think it’s a mediocre idea. I probably have at least 50 designs for maps. I maybe try mapping half of them, and about 3/4ths of that half never get finished or released.

Other maps
You always notice something about a map that could be better. Like how gm_downhill was laggy and doesn’t give enough to do. This gave me the idea to create gm_ultrahill. A year later, I realized how ugly gm_ultrahill was, so I made a second version.

This is probably the type of inspiration that I least recommend. We have WAY too many flatgrass and construct remakes in the Garry’s Mod community. People usually want original ideas, not ‘flatgrass but WITH A TOWER!1!11!!!1’

So, to sum it up:
– Google images is your friend
– Keep a pen/pencil and some paper handy.
– Please don’t make any more flatgrass maps. We already have plenty more than enough.

gg_chapel

September 27, 2009

Hello you readers you! I am proud to present my new CS:S map, gg_chapel!

If you are unfamiliar with the prefix ‘gg_’, it’s for a mod named GunGame, where you basically earn guns by progressing through levels. It’s quite fun actually.

In case you don’t want to try the mod, I have set it up so it can be played normally too, although there are no hostages/bombsites.

The map itself is set in a small European chapel that terrorists invade. It offers quite fun gameplay and it’s probably the best looking map I’ve made yet.

Here are some pictures of my newest map:

Random Hallway

Random Hallway

Terrorist Spawn Room

Terrorist Spawn Room

Counter-Terrorist Spawn Room

Counter-Terrorist Spawn Room

Entryway to the CT Spawn Room

Entryway to the CT Spawn Room

A cool foyer-type area

A cool foyer-type area

Overview

Overview

Well, you probably are itching for the download link now. Hopefully. So here it is:
FPSBanana

gm_ultrahill_v2 – 2,000 downloads!

September 15, 2009

I’m proud to say that gm_ultrahill_v2 just hit 2000 downloads on garrysmod.org! It’s not 20,000 like the first map, but it is slowly becoming popular. Hopefully we can push it to the front page (gm_ultrahill hit the front page at just a little over 1000).

(I was the 2000th downloader. I caught it at 1999 and just had to click the ‘Download’ button)

You know you are a mapper when…

September 8, 2009

Time for some horrible Jeff Foxworthy-type jokes!

YOU KNOW YOU ARE A MAPPER WHEN…

You cringe at the number ‘127.’

You’ve added displacements to a 16-sided sphere and added noise.

You actually understand what I just said.

You shudder at the mention of ‘carve.’

You have the Valve developer wiki bookmarked.

Leaks make you want to throw your computer out the window.

You find it easier to add 32+32 then 50+50.